
Zeit - E-commerce, “time-travel” website.
Challenge.
Zeit is a fictitious time travel company with 289 destinations. The destinations resemble resorts but with restrictions set by the International Concordance on Time Travel. This is the first public time travel company which requires a responsive, e-commerce website and modern branding with classical/historical elements included. The website should be easy to use, allow customers to browse all trip categories, select the day of departure as well as duration in the present, and provide information about the service.
ROLES | TOOLS | DURATION
Research
UX Design
UI Design
Graphic Design
Prototyping
Redlining
Sketch
Adobe Illustrator
Adobe Photoshop
Adobe InDesign
InVision
Zeplin
10 WEEKS
(First capstone: length was extended due to curriculum)
Method.
Five methods to create products.
Empathize: Revolves around research and allows us to humanize the design process.
Define: Clarifies problems needing to be solved and helps decision making for the IA.
Ideate/Design: How is established and Who, What, & Why begin to transform into an end product.
Prototype: Interactivity of the website is established and tested.
Iterate: Fine tuning based on user feedback and redlining performed.
Clicking the method will navigate to its corresponding section
Goals.
Primary and Secondary Research methods were used to learn what the user goals, needs, motivations, and frustrations include. The following goals were created to accomplish this:
Understand the features that would be necessary for this website.
Gain a better understanding of the decision-making process of the customer when booking trips.
Understand if this service is needed or even wanted by the public.
Learn who the true target audience is.
Identify and understand problems AND good features of direct/indirect competition.
Discover and analyze user behaviors while using travel sites.
Market Research.
Market Research was conducted to collect qualitative data from various travel websites and statistical data from various sources about travel. This helped to develop an understanding of user expectations for travel products. The following information was uncovered during my market research:
91% of travelers say it is important to take “ethical trips”.
86% of travelers agree that it is important that the travel company reinvests into the community being visited.
78% of travelers are more likely to book with a travel company which reinvests into the communities being traveled to.
51% of U.S. travelers typically spend less than a week researching trips before booking.
80% of trips booked by Generation X is done by mom.
The majority of people booking travel seek to have some type of new or unique experience.
93% of Generation Z will seek out the best deal while booking travel.
The millennial generation is a bit less thrifty while booking trips and is not afraid to go into debt for a great travel experience.
Direct Competition.
Strengths
UI intuitive, easy to navigate
Offers booking option immediately on landing page
Experts write about trips taken through NatGeo
Weaknesses
A lot of options contributes to difficulty in decision making
Lots of information is a lot to process
Strengths
Video depicts main attractions of resort
Ability to book online
Modern/Luxurious UI conveys brand well
Weaknesses
Overly sensitive hover options
No search option makes information difficult to find
Indirect Competition.
Strengths
Budget friendly
Bookmark option for places and destinations nice feature for user callback
UI is very well done with simple elements for very easy site navigation
Weaknesses
A lot of options contributes to difficulty in decision making
Lots of information is a lot to process
Strengths
UI is simple and minimal which makes navigation very easy
Option for “anywhere search” while searching destination during booking is nice
Searches multiple booking sites for lowest rates and displays them all
Weaknesses
Poor customer service is a recurring complaint
Customer complaints of misleading rates
1-on-1 Interviews.
Interviews were conducted to weed out any assumptions and answer any hypotheses that were created. General questions of travel and activities created a good baseline of user expectations when booking travel. Also, this process helped teach about any pain points, frustrations, or positive points the interviewees had while booking travel and while traveling. To see the full interview transcripts please click here.
Shannon
“While traveling to New Orleans I stayed at a very beautiful and unique hotel. To top that off, we were able to get off the beaten path and experience some non-touristy, really awesome things.”
*All images used here are free stock images from pexels.com.
John
“Life is short and there’s a lot to see in the world. I want to experience things first hand and want to experience things first hand before they change or become unavailable.”
Natalie
“I love checking out National State Parks on vacation, eating at restaurants featured on ‘Diners, Drive-ins and Dives’, and check out the main attractions.”
Empathy Map.
Following the 1-1 Interviews, I created an empathy map by referring to the transcripts and notes taken during the interviews. The main points I was able to pull from the maps were:
Users seek new experiences.
Users are influenced by peers.
Users prefer to share experiences with others.
Users do most research online.
Persona.
After synthesizing the research, this persona was created. A mid thirties, married with children, professional woman named Samantha.
Storyboard.
Based on the persona, a storyboard was developed which details the process of how Samantha would learn about Zeit and use the site during a typical day.
Feature Roadmap.
Referring back to the completed research and the project brief, this set of features was created. This Feature Roadmap includes features listed in order of priority with a brief description and why it is listed.
Open Card Sort.
An open card sort was a valuable way to begin developing the Information Architecture. This was done by observing the participants sorting each card to how they thought these should be organized. Following the individual card sorting exercise, I had the group sort the cards as a team to gain insight into how they worked together to create the new groupings.
Site Map.
With the information gathered from the Open Card Sort and other research, this Sitemap was created. This reflects the beginning of the Informational Architecture the participants helped create. This is not reflective of every element within the site, but a good base skeleton of the site’s structure and interactions.
Product Requirements.
After completing the Sitemap, a fluid document was created outlining the different UI Requirements. This document will serve as a checklist for the various required pages, features, and elements. This document will also play a key role in team alignment to help ensure that no elements are forgotten about.
Task Flow.
Based off of the tasks done in the storyboard and the IA created in the Site Map, a Task Flow was created to show the different actions and pages involved to complete the tasks. Creating this task flow helped define the main pages and hierarchy of actions which will be necessary in the site design.
User Flow.
Based off of the tasks outlined in the Task Flow, a User Flow was developed to demonstrate the various actions and decisions involved in completing the tasks. This user flow helped define how the various pages and actions can influence the users decisions.
Low Fidelity & Mid Fidelity Wireframes.
These quick, annotated wireframe sketches of the landing page were used to quickly map and help visualize how elements and features will take shape. Also, this helped to further develop the hierarchy and Information Architecture.
After the wireframe sketches were completed, the best parts of each sketch were used to create mid fidelity wireframes. Like the sketches, these digital wireframes are where the features and elements started to take form and hierarchy was established.
Responsive Mid Fidelity Wireframes.
Using the mid fidelity wireframes, a set of mid fidelity, responsive wireframes were created. These wireframes helped visualize how the various elements will behave when the screen size changes. This process helped weed out elements by importance as some elements needed to be re-arranged or disappear completely. Resizing elements was kept to a minimum to help manage costs and to keep the site recognizable between the various sizes.
Mood Board.
Before putting pen to paper, a mood board was created on Pinterest to help narrow down colors, text, and create a general direction to create Zeit’s brand. Doing this helped narrow down ideas for a direction that aligned with Zeit’s branding requirements.
Before creating the mood board, six descriptive brand attributes were created:
Modern
Historical
Memorable
Joyful
Timeless
Trustworthy
Branding.
After the mood board was created, I began sketching multiple thumbnails, created hand drawn comps, and finally created a vector logo that I felt was in line with the brand attributes. Following the creation of the logo, a style tile was created to help develop the use of colors, images, text, site elements, and logo usage.
High Fidelity, Responsive Wireframes.
While referring to the layout of the mid fidelity wireframes, high fidelity wireframes were created. These wireframes include the fresh branding created previously and also include more detail than the mid fidelity wireframes. These high fidelity wireframes utilize clear links/buttons, images, cards, and use of grid, color, and typography. Like the mid fidelity wireframes, some elements within these were re-arranged or taken out completely for responsive capabilities. Also, resizing elements was kept to a minimum to help manage costs and to keep the site recognizable between the various sizes.
UI Kit.
While the site started to really take form, a UI Kit was created. This includes all of the elements utilized throughout the site. This fluid document will be shared between various teams for quick and useful reference to ensure consistency throughout the design process.
High-Fidelity Prototype.
To facilitate user testing, an interactive prototype was created with InVision. The prototype contains 33 high fidelity wireframes with dedicated hotspots allowing the users to complete various tasks.
Usability Tests.
Along with the prototype, a usability test plan was created based on the task flow. The test plan was developed to evaluate how users interact with the site, how they navigate the site, and to find pain points, frustrations, failures, and positive points.
During the usability tests detailed notes were taken highlighting the way users navigated the site and how they utilized certain features. Also, quotes were notated detailing pain points, questions, and positive remarks about the site. These results were critical in revising the different areas of the site where users experienced difficulties.
Affinity Map.
Referring to the notes taken from the usability tests, there were many helpful insights, frustrations, and positive remarks to help create an affinity map. The insights and notes were grouped together by similarities and then re-grouped by instances shared by users. Some commonalities that were noted included:
Users didn’t understand the main trip search feature.
Users found the “Least Recent/Most Recent” filter sort option to be confusing.
Breadcrumbs need to be more visible.
To see the full affinity map process, please click here
Priority Revisions.
After reviewing the insights and results from the user tests, the following revisions were determined to be most important:
Update trip search feature to include inactive fields, update button to ensure functionality
Update breadcrumbs to be more legible
Reword or remove the “Least Recent/Most Recent” filter sort options
Add a confirmation number, email confirmation, and possible user account option for trip access after booking
Implement a way for form entries to be remembered if page is revisited
Update “Amount Due” to be more prevalent
Update “Trip Overview” to be higher in hierarchy
Reflection.
This project was a great way to get my feet wet with UX Design. Learning and implementing all aspects of UX and UI design was frustrating at times but ultimately led to the end result we see today. It was really great to be able to let my creative juices flow and create a full cohesive brand and take it further with the full site design. Usability testing was especially needed to point out flaws and allowed me to take a step back and look at the design from different perspectives. The pain points and suggestions from the users offered an opportunity to create a more intuitive and fluid experience throughout the site for the next round of tests if they occur.
Next Steps.
Though this was strictly a speculative project, I felt it was still very important to consider what the next steps would be if this were a real project. Conducting another round of usability tests would allow to test the design updates to clear up any confusion or possible frustrations.
Final revisions to prototype were done to reflect the priority revisions along with some design changes for better consistency.
After the revisions were made, Zeplin was used to prepare the design for handoff to a development team.